Naxxramas Guide to Phat Lewt
Every seasoned raider knows Naxxramas, old and new. If you were not pre-BC then let me explain the history of Naxxramas. It was a raid located in the Eastern Plaguelands. Just like Dalaran, It has been moved to Northrend. Now the instance is floating above eastern Dragonblight and is now a 10 or 25 man raid. In pre-BC this raid was a whopping 40 man. Difficult to say the least to control 40 people in one raid.
Even though the numbers may have been reduced the challenge is still there. After you venture through your Heroics to get gear, Naxx will be the next step into your raiding world, like BC’s Karazhan. The following Naxxramas guide will help ease the pain of making it through this raid. Let alone save some money on repair cost ^.^.
Starting things off with the prerequisites of making a group in Naxx. Naxx, unlike Karazhan, will not fly with very few healers. I recommend 3 decent healers join you in these encounters. Reason being this raid is more complex then Karazhan, takes more time, and things will “pop up” and you need those quick heals. Next is a usual 2 tanks leaving the rest of the spots for dps. My personal key to a happy group is diversity. There are two reasons why: 1. Its better to mix and match abilities then have some repeat and there are “wasted” spots. 2. No fussing over the lewt. Simple as that.
The only notes that are different for the 25 man raids is that you have 25 people instead of 10. Most bosses will have adds with them and you will notice a significant amount of heath boost which is quite obvious. Other then that mastering the 10 man will ensure you and your group will strategically be ready for 25 mans.
For healers your requirements vary with how many healers you have, but I would suggest around 1200 spellpower and 250mp5 (3 healers). To be safe 1700 would be a better bet. Getting through some of these fights means you have to heal you butt off. Even in one encounter the raid is split in half! Making sure that you get good healers is your number one priority when doing Naxx.
As for tanks 20k unbuffed HP, 20K armor, defense 540 (crit immunity), and around 40-45% avoidance. Some of the encounters in Naxx hit with quite a punch. Not to mention a little spider named Maexxna =). Tanks will be your second priority when picking your group.
Finishing with dps classes, melee 9% hit, puts out 1.5K, caster 17% hit, puts out 1.5K. Once again to be safe I recommend having the dps be 2K+. Dps are the least important in raids for one reason, all they determine is how fast the boss goes down. Unless your trying to beat an enrage timer dps could take their jolly time.
What are you waiting for? Go out there and conquer Naxx and the nasty Scrouge! If you still want some Naxxramas Guides (which will save you major gold in repairs) please visit wowcollege.com.
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